
It features classic RPG elements reminiscent of Dungeons & Dragons, such as killing monsters and completing quests for loot and experience points, levels, character attributes (charisma, strength, wisdom, etc.), and alignments (neutral, chaotic or lawful). Gameplay is based primarily upon a castle siege system which allows castle owners to set tax rates in neighboring cities and collect taxes on items purchased in stores within those cities. Princes are the only class that can lead a blood pledge (which is Lineage's term for a guild or clan). Players can choose one of seven character classes: Elf, Dark Elf, Knight, Prince, Magician, Dragon Knight, or Illusionist. Lineage's stat, monster, and item system was originally largely borrowed from NetHack with MMO elements added. The North American servers were shut down on Jby NCSoft. Lineage W and Project TL is a planned sequel to be set after Lineage and will be the last two games in the Lineage series. By 2006, the Lineage franchise had attracted 43 million players. Lineage II: The Chaotic Chronicle, a "prequel" set 150 years before the time of Lineage, was released in 2003. Lineage features 2D isometric-overhead graphics similar to those of Ultima Online and Diablo II. The game was designed by Jake Song, who had previously designed Nexus: The Kingdom of the Winds, another MMORPG.


It is most popular in Korea and is available in Chinese, Japanese, and English. It is the first game in the Lineage series.
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Lineage ( Korean: 리니지) is a medieval fantasy, massively multiplayer online role-playing game ( MMORPG) released in Korea and the United States in 1998 by the South Korean computer game developer NCSoft, based on a Korean comic book series of the same name.
