

But Monster Knight stands out and differentiates itself by letting its main character, Madi, use monsters not as pets with which to battle, but as something else entirely. “The gameplay focuses on close combat as well as environmental navigation yet integrates a strong narrative as well as emotive characters.” “What will make this title stand out among other titles in this genre is its core concept of catching, utilizing and growing intelligent monsters for use in real-time situations.” As such, Monster Knight sounds much like a game bordering on a craze in the late ‘90s: Pokemon. It’s “a 3rd person real-time adventure/action title,” according to the opening page of the binder. It was meant to be Insomniac Games’ inaugural game on Sony’s new platform after four PSone games, from the FPS Disruptor to three Spyro games.


Monster Knight is a concept originally concocted back in 1999, before PlayStation 2 launched. Scattered selections of the binder are also interspersed within this article. And Insomniac gave me permission to not only tell you about it, but to show you every single page of the design bible, which you can find in the image gallery for Monster Knight. As a true nerd of industry lore, I knew this was something I had to show IGN’s readers. He then let me pore over it some more once our interview concluded. Price handed me the binder and allowed me to comb over it for a time before our interview continued. It contained game concepts and preliminary art for a PlayStation 2 game called Monster Knight, a game so obscure even internally at Insomniac that long-time employees who later saw it had no idea it existed. When I asked if we could expect news about any other cancelled or aborted projects along the same lines of Girl With A Stick or 1080 Pinball, Price suddenly walked out of his office and came back a moment later holding a binder. That something is Insomniac’s original concept for what would have been its first PlayStation 2 game.
